Kobalt - Industrial Transportation Station
Kobalt - Industrial Transportation Station
Kobalt - Industrial Transportation Station - Cargo Top Deck
Kobalt - Industrial Transportation Station - Cargo Top Deck
Callout
Callout
3D Modeling
3D Modeling
Sketching / Linework / Flatcolors
Sketching / Linework / Flatcolors
Scene Layout
Scene Layout
"Gridlock"

Is about a near future world where corrupt government corporations builds high-technological infrastructure installments throughout the land, that results in destroying the environment and enforces systematic control & surveillance on society and its inhabitants. This has resulted in the people becoming insurgents and fighting back and trying to take back their freedom.

Kobalt 04 - Is a corporate Industrial Transportation Station installation located and set in the forest of the Gridlock Series, the huge wall covers miles and miles, destroying the forest and acts as a power/dynamic divide between factions, it is also a space for the corporation to transport important goods and get across the land faster through both travel and cargo shipping. The whole art direction around this was to create leading lines and keep a consistent flow emulating speed and motion, with graphic elements such as colors and broad shapes.

Hydro Powerplant Oceanside - is a powerplant installment set across a vast distance on top of the ocean surface where reactors, tunnels, and working stations are spread out throughout a big grid, the idea of the location is to emit and collect as much electricity and power as possible from the installments - at a cost of damaging the ocean,

Global Security Co. ANTEX - Service Tunnel - A masked insurgent is seen infiltrating a governmental service tunnel, after spray painting the walls and getting deeper into the facility, the alarms are set off and the insurgent is now confronted by two guards.

This is a worldbuilding project for me to use as a platform to design new hard surface & futurism technological designs. Having a project like this helps me build story elements in the future and I can see myself adding more ideas to this project.

The IP is to be set into a type of a shooter game, 3rd or 1st Person.